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Colonial Assistance > Pegasus- How to > Pegasus Stats |
Posted by: Fransonoro February 11, 2012 12:27 am |
The Colonial Flagship, Battlestars are Battleships and Carriers at the same time. The Pegasus is a Class Mercury class battleship, the most big and powerful of Battlestar. Size: Super Type: Super --Systems-- Weapon: 12 Super Hull: / Engine: / Computer: / --Stats-- Hull Points:....................................... 50000 (basic) - 55000 (max) Hull Recovery rate(Hp/s):.................. 92 - 101.2 Resilience:........................................ 50000 Armor:.............................................. 60 Critical Defence:............................... 150 - 165 Anti-collision:.................................... 45 - 49.5 Turning Speed:................................. 6.5 - 7.15 Torsion:............................................ 6.5 Acceleration:..................................... 1 - 1.1 Normal Speed:.................................. 20 - 22 Boost Speed:.................................... 35 - 38.5 Boost Consuption:............................ 12 Tylium Units/s FTL Range (LY):................................. 15 LY - 16.5 LY FTL Charge Period:............................ 30s - 27s FTL Consuption (Tylium Units/LY):..... 400 - 360 Energy:............................................. 1000 Energy Charge rate (Units/s):.......... 50 - 55 Firewall:............................................ 150 - 165 Emitting:........................................... 150 - 165 DRADIS Range:................................. 5000 - 5500 Image 1 |
Posted by: Fransonoro February 11, 2012 12:31 am |
Image 2 |
Posted by: Fransonoro February 11, 2012 12:49 am |
Battlestar Battery Cannons Big caliber guns mounted on turrets that can inflict heavy damage to the escort and bigger ships, but this guns Do not have the pursuit speed and the accuracy to face in a useful way the more handling strike-crafts. In this poli-functional guns fire power and range are well balanced. Effect: Attack with heavy gun battery with multiple aiming system (Heavy Ammo Needed) Min. Damage:.............. 140 Max. Damage:............. 280 Piercing:...................... 50 Min. range:.................. 0 Max. Range:................ 2500 - 2750 Optimum Range:......... 1500 Accuracy:..................... 125 - 162.5 Critical:........................ 100 - 110 Reload:........................ 4 secs Energy consumption:... 25 Shooting space:........... 180 degrees Resilience:.................... 35000 |
Posted by: Fransonoro February 11, 2012 12:58 pm |
Battlestar Missles Battery Syncronized launch tubes mounted on turret that uses large missles with poor speed and handling but with excellent range toughness and load capacity. Altough the strike-crafts are capable of avoid them easily, this missles are extremely effective against larger and less handled ships. Effect: Allows attaks with heavy missles battery with multiple targeting system (heavy warhead ammo needed) Min. Damage:.............. 110 Max. Damage:............. 300 Piercing:...................... 50 Min. range:.................. 0 Max. Range:................ 2500 - 2750 Critical:........................ 100 - 110 Reload:........................ 5 s - 4.5 s Energy consumption:... 31.25 Shooting space:........... 180 degrees Resilience:.................... 35000 |
Posted by: Fransonoro February 11, 2012 01:08 pm |
Battlestar Brushfire Battery Short range defensive turret battery with rotating barrels and extremely high fire rate to spot and destroy incoming missles and strike-crafts. Is not effective against larger ships. Effect: Gives a point defence battery (point defence ammo needed) Min. Damage:.............. 1 Max. Damage:............. 5 Piercing:...................... 5 Min. range:.................. 0 Max. Range:................ 1000 Optimum Range:......... 750 Accuracy:..................... 500 Critical:........................ 100 Reload:........................ 0.5s Energy consumption:... 3.50 Shooting space:........... 360 degrees Resilience:.................... 35000 |