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Colonial Assistance > Pegasus- How to > Pegasus Stats


Posted by: Fransonoro February 11, 2012 12:27 am
The Colonial Flagship, Battlestars are Battleships and Carriers at the same time. The Pegasus is a Class Mercury class battleship, the most big and powerful of Battlestar.

Size: Super
Type: Super

--Systems--

Weapon: 12 Super
Hull: /
Engine: /
Computer: /

--Stats--

Hull Points:....................................... 50000 (basic) - 55000 (max)
Hull Recovery rate(Hp/s):.................. 92 - 101.2
Resilience:........................................ 50000
Armor:.............................................. 60
Critical Defence:............................... 150 - 165

Anti-collision:.................................... 45 - 49.5
Turning Speed:................................. 6.5 - 7.15
Torsion:............................................ 6.5
Acceleration:..................................... 1 - 1.1
Normal Speed:.................................. 20 - 22
Boost Speed:.................................... 35 - 38.5
Boost Consuption:............................ 12 Tylium Units/s

FTL Range (LY):................................. 15 LY - 16.5 LY
FTL Charge Period:............................ 30s - 27s
FTL Consuption (Tylium Units/LY):..... 400 - 360

Energy:............................................. 1000
Energy Charge rate (Units/s):.......... 50 - 55
Firewall:............................................ 150 - 165
Emitting:........................................... 150 - 165
DRADIS Range:................................. 5000 - 5500

Image 1

Posted by: Fransonoro February 11, 2012 12:31 am
Image 2

Posted by: Fransonoro February 11, 2012 12:49 am
Battlestar Battery Cannons

Big caliber guns mounted on turrets that can inflict heavy damage to the escort and bigger ships, but this guns Do not have the pursuit speed and the accuracy to face in a useful way the more handling strike-crafts. In this poli-functional guns fire power and range are well balanced.

Effect: Attack with heavy gun battery with multiple aiming system (Heavy Ammo Needed)


Min. Damage:.............. 140
Max. Damage:............. 280
Piercing:...................... 50
Min. range:.................. 0
Max. Range:................ 2500 - 2750
Optimum Range:......... 1500
Accuracy:..................... 125 - 162.5
Critical:........................ 100 - 110
Reload:........................ 4 secs
Energy consumption:... 25
Shooting space:........... 180 degrees
Resilience:.................... 35000

Posted by: Fransonoro February 11, 2012 12:58 pm
Battlestar Missles Battery

Syncronized launch tubes mounted on turret that uses large missles with poor speed and handling but with excellent range toughness and load capacity. Altough the strike-crafts are capable of avoid them easily, this missles are extremely effective against larger and less handled ships.

Effect: Allows attaks with heavy missles battery with multiple targeting system (heavy warhead ammo needed)

Min. Damage:.............. 110
Max. Damage:............. 300
Piercing:...................... 50
Min. range:.................. 0
Max. Range:................ 2500 - 2750
Critical:........................ 100 - 110
Reload:........................ 5 s - 4.5 s
Energy consumption:... 31.25
Shooting space:........... 180 degrees
Resilience:.................... 35000

Posted by: Fransonoro February 11, 2012 01:08 pm
Battlestar Brushfire Battery

Short range defensive turret battery with rotating barrels and extremely high fire rate to spot and destroy incoming missles and strike-crafts. Is not effective against larger ships.

Effect: Gives a point defence battery (point defence ammo needed)


Min. Damage:.............. 1
Max. Damage:............. 5
Piercing:...................... 5
Min. range:.................. 0
Max. Range:................ 1000
Optimum Range:......... 750
Accuracy:..................... 500
Critical:........................ 100
Reload:........................ 0.5s
Energy consumption:... 3.50
Shooting space:........... 360 degrees
Resilience:.................... 35000

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